﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace IFIGame
{
    public class MauvaisJoueur : Joueur
    {
        public MauvaisJoueur(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
            

        }

        public MauvaisJoueur(Game game, int _x, int _y, int _v, string _stringTexture)
            : base(game, _x, _y, _v, _stringTexture)
        {
            
        }


        public override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            /* if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                 this.Exit();*/

            // TODO: Add your update logic here
            base.Update(gameTime);
        }
    }
}
